bokeh.models
¶
One of the central design principals of Bokeh is that, regardless of how the plot creation code is spelled in Python (or other languages), the result is an object graph that encompasses all the visual and data aspects of the scene. Furthermore, this scene graph is to be serialized, and it is this serialized graph that the client library BokehJS uses to render the plot. The low-level objects that comprise a Bokeh scene graph are called Models.
This reference documents all the Bokeh models, together with their property attributes, as well as a JSON prototype illustrating what a serialized version of the model looks like.
bokeh.models.annotations
bokeh.models.arrow_heads
bokeh.models.axes
bokeh.models.callbacks
bokeh.models.formatters
bokeh.models.glyphs
bokeh.models.grids
bokeh.models.layouts
bokeh.models.map_plots
bokeh.models.mappers
bokeh.models.markers
bokeh.models.plots
bokeh.models.ranges
bokeh.models.renderers
bokeh.models.sources
bokeh.models.tickers
bokeh.models.tiles
bokeh.models.tools
bokeh.models.widgets.widget
bokeh.models.widgets.buttons
bokeh.models.widgets.dialogs
bokeh.models.widgets.groups
bokeh.models.widgets.icons
bokeh.models.widgets.inputs
bokeh.models.widgets.markups
bokeh.models.widgets.panels
bokeh.models.widgets.tables