Source code for bokeh.server.connection
#-----------------------------------------------------------------------------
# Copyright (c) 2012 - 2023, Anaconda, Inc., and Bokeh Contributors.
# All rights reserved.
#
# The full license is in the file LICENSE.txt, distributed with this software.
#-----------------------------------------------------------------------------
''' Provides the ``ServerSession`` class.
'''
#-----------------------------------------------------------------------------
# Boilerplate
#-----------------------------------------------------------------------------
from __future__ import annotations
import logging # isort:skip
log = logging.getLogger(__name__)
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
# Standard library imports
from typing import TYPE_CHECKING, Any, Awaitable
## Bokeh imports
if TYPE_CHECKING:
from ..document.events import DocumentPatchedEvent
from ..protocol import Protocol, messages as msg
from ..protocol.message import Message
from .contexts import ApplicationContext
from .session import ServerSession
from .views.ws import WSHandler
#-----------------------------------------------------------------------------
# Globals and constants
#-----------------------------------------------------------------------------
__all__ = (
'ServerConnection',
)
#-----------------------------------------------------------------------------
# General API
#-----------------------------------------------------------------------------
[docs]class ServerConnection:
''' Wraps a websocket connection to a client.
.. autoclasstoc::
'''
_session: ServerSession | None
def __init__(self, protocol: Protocol, socket: WSHandler,
application_context: ApplicationContext, session: ServerSession) -> None:
self._protocol = protocol
self._socket = socket
self._application_context = application_context
self._session = session
self._session.subscribe(self)
self._ping_count = 0
@property
def session(self) -> ServerSession:
assert self._session is not None
return self._session
@property
def application_context(self) -> ApplicationContext:
return self._application_context
[docs] def detach_session(self) -> None:
"""Allow the session to be discarded and don't get change notifications from it anymore"""
if self._session is not None:
self._session.unsubscribe(self)
self._session = None
def ok(self, message: Message[Any]) -> msg.ok:
return self.protocol.create('OK', message.header['msgid'])
def error(self, message: Message[Any], text: str) -> msg.error:
return self.protocol.create('ERROR', message.header['msgid'], text)
[docs] def send_patch_document(self, event: DocumentPatchedEvent) -> Awaitable[None]:
""" Sends a PATCH-DOC message, returning a Future that's completed when it's written out. """
msg = self.protocol.create('PATCH-DOC', [event])
# yes, *return* the awaitable, it will be awaited when pending writes are processed
return self._socket.send_message(msg)
def send_ping(self) -> None:
self._socket.ping(str(self._ping_count).encode("utf-8"))
self._ping_count += 1
@property
def protocol(self) -> Protocol:
return self._protocol
#-----------------------------------------------------------------------------
# Dev API
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# Private API
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# Code
#-----------------------------------------------------------------------------