Source code for bokeh.models.renderers.tile_renderer
#-----------------------------------------------------------------------------
# Copyright (c) 2012 - 2024, Anaconda, Inc., and Bokeh Contributors.
# All rights reserved.
#
# The full license is in the file LICENSE.txt, distributed with this software.
#-----------------------------------------------------------------------------
'''
'''
#-----------------------------------------------------------------------------
# Boilerplate
#-----------------------------------------------------------------------------
from __future__ import annotations
import logging # isort:skip
log = logging.getLogger(__name__)
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
# Bokeh imports
from ...core.properties import (
Bool,
Float,
Instance,
InstanceDefault,
Override,
)
from ..tiles import TileSource, WMTSTileSource
from .renderer import Renderer
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# Globals and constants
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__all__ = (
"TileRenderer",
)
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# General API
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[docs]
class TileRenderer(Renderer):
'''
'''
# explicit __init__ to support Init signatures
def __init__(self, *args, **kwargs) -> None:
super().__init__(*args, **kwargs)
tile_source = Instance(TileSource, default=InstanceDefault(WMTSTileSource), help="""
Local data source to use when rendering glyphs on the plot.
""")
alpha = Float(1.0, help="""
tile opacity 0.0 - 1.0
""")
smoothing = Bool(default=True, help="""
Enable image smoothing for the rendered tiles.
""")
render_parents = Bool(default=True, help="""
Flag enable/disable drawing of parent tiles while waiting for new tiles to arrive. Default value is True.
""")
level = Override(default="image")
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# Dev API
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# Private API
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# Code
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