bokeh.models¶
One of the central design principals of Bokeh is that, regardless of how the plot creation code is spelled in Python (or other languages), the result is an object graph that encompasses all the visual and data aspects of the scene. Furthermore, this scene graph is to be serialized, and it is this serialized graph that the client library BokehJS uses to render the plot. The low-level objects that comprise a Bokeh scene graph are called Models.
This reference documents all the Bokeh models, together with their property attributes, as well as a JSON prototype illustrating what a serialized version of the model looks like.
- bokeh.models.annotations
- bokeh.models.arrow_heads
- bokeh.models.axes
- bokeh.models.callbacks
- bokeh.models.formatters
- bokeh.models.glyphs
- bokeh.models.grids
- bokeh.models.layouts
- bokeh.models.map_plots
- bokeh.models.mappers
- bokeh.models.markers
- bokeh.models.plots
- bokeh.models.ranges
- bokeh.models.renderers
- bokeh.models.sources
- bokeh.models.tickers
- bokeh.models.tiles
- bokeh.models.tools
- bokeh.models.transforms
- bokeh.models.widgets.widget
- bokeh.models.widgets.buttons
- bokeh.models.widgets.dialogs
- bokeh.models.widgets.groups
- bokeh.models.widgets.icons
- bokeh.models.widgets.inputs
- bokeh.models.widgets.markups
- bokeh.models.widgets.panels
- bokeh.models.widgets.tables