Source code for bokeh.command.subcommands.svg
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# Copyright (c) 2012 - 2018, Anaconda, Inc. All rights reserved.
#
# Powered by the Bokeh Development Team.
#
# The full license is in the file LICENSE.txt, distributed with this software.
#-----------------------------------------------------------------------------
'''
To generate standalone SVGs for a Bokeh application from a single
Python script, pass the script name to ``bokeh svg`` on the command
line:
.. code-block:: sh
bokeh svg app_script.py
The generated SVGs will be saved in the current working directory with
the name ``app_script.svg``. If there are multiple SVGs within an application,
the subsequent ones will be named ``app_script_1.svg``, ``app_script_2.svg``,
etc.
It is also possible to run the same commmand with jupyter notebooks:
.. code-block:: sh
bokeh svg app_notebook.ipynb
This will generate SVG files named ``app_notebook_{n}.svg`` just like
with a python script.
Applications can also be created from directories. The directory should
contain a ``main.py`` (and any other helper modules that are required) as
well as any additional assets (e.g., theme files). Pass the directory name
to ``bokeh svg`` to generate the SVG:
.. code-block:: sh
bokeh svg app_dir
It is possible to generate SVG files for multiple applications at once:
.. code-block:: sh
bokeh svg app_script.py app_dir
For all cases, it's required to explicitly add a Bokeh layout to
``bokeh.io.curdoc`` for it to appear in the output.
'''
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# Boilerplate
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from __future__ import absolute_import, division, print_function, unicode_literals
import logging
log = logging.getLogger(__name__)
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# Imports
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# Standard library imports
import io
# External imports
# Bokeh imports
from ...io.export import get_svgs, create_webdriver, terminate_webdriver
from ..util import set_single_plot_width_height
from ...util.string import decode_utf8
from .file_output import FileOutputSubcommand
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# Globals and constants
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__all__ = (
'SVG',
)
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# General API
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[docs]class SVG(FileOutputSubcommand):
''' Subcommand to output applications as standalone SVG files.
'''
#: name for this subcommand
name = "svg"
#: file extension for output generated by this :class:`~bokeh.command.subcommands.file_output.FileOutputSubcommand`
extension = "svg"
help = "Create standalone SVG files for one or more applications"
args = (
FileOutputSubcommand.files_arg("SVG"),
('--height', dict(
metavar='HEIGHT',
type=int,
help="The desired height of the exported layout obj only if it's a Plot instance",
default=None,
)),
('--width', dict(
metavar='WIDTH',
type=int,
help="The desired width of the exported layout obj only if it's a Plot instance",
default=None,
)),
) + FileOutputSubcommand.other_args()
[docs] def invoke(self, args):
'''
'''
self.driver = create_webdriver()
try:
super(SVG, self).invoke(args)
finally:
terminate_webdriver(self.driver)
[docs] def write_file(self, args, filename, doc):
'''
'''
contents = self.file_contents(args, doc)
for i, svg in enumerate(contents):
if filename == '-':
print(decode_utf8(svg))
else:
if i == 0:
filename = filename
else:
idx = filename.find(".svg")
filename = filename[:idx] + "_{}".format(i) + filename[idx:]
with io.open(filename, "w", encoding="utf-8") as f:
f.write(decode_utf8(svg))
self.after_write_file(args, filename, doc)
[docs] def file_contents(self, args, doc):
'''
'''
set_single_plot_width_height(doc, width=args.width, height=args.height)
return get_svgs(doc, driver=self.driver)
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# Dev API
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# Private API
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# Code
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