Source code for bokeh.server.connection
''' Provides the ``ServerSession`` class.
'''
from __future__ import absolute_import
import codecs
[docs]class ServerConnection(object):
''' Wraps a websocket connection to a client.
'''
def __init__(self, protocol, socket, application_context, session):
self._protocol = protocol
self._socket = socket
self._application_context = application_context
self._session = session
self._session.subscribe(self)
self._ping_count = 0
@property
def session(self):
return self._session
@property
def application_context(self):
return self._application_context
[docs] def detach_session(self):
"""Allow the session to be discarded and don't get change notifications from it anymore"""
if self._session is not None:
self._session.unsubscribe(self)
self._session = None
def ok(self, message):
return self.protocol.create('OK', message.header['msgid'])
def error(self, message, text):
return self.protocol.create('ERROR', message.header['msgid'], text)
[docs] def send_patch_document(self, event):
""" Sends a PATCH-DOC message, returning a Future that's completed when it's written out. """
msg = self.protocol.create('PATCH-DOC', [event])
return self._socket.send_message(msg)
def send_ping(self):
self._socket.ping(codecs.encode(str(self._ping_count), "utf-8"))
self._ping_count += 1
@property
def protocol(self):
return self._protocol