bokeh.client.connection#

Implements a very low level facility for communicating with a Bokeh Server.

Users will always want to use ClientSession instead for standard usage.

class ClientConnection(session: ClientSession, websocket_url: str, io_loop: IOLoop | None = None, arguments: dict[str, str] | None = None, max_message_size: int = 20971520)[source]#

A low-level class used to connect to a Bokeh server.

__init__(session: ClientSession, websocket_url: str, io_loop: IOLoop | None = None, arguments: dict[str, str] | None = None, max_message_size: int = 20971520) None[source]#

Opens a websocket connection to the server.

close(why: str = 'closed') None[source]#

Close the Websocket connection.

force_roundtrip() None[source]#

Force a round-trip request/reply to the server, sometimes needed to avoid race conditions. Mostly useful for testing.

Outside of test suites, this method hurts performance and should not be needed.

Returns:

None

loop_until_closed() None[source]#

Execute a blocking loop that runs and executes event callbacks until the connection is closed (e.g. by hitting Ctrl-C).

While this method can be used to run Bokeh application code “outside” the Bokeh server, this practice is HIGHLY DISCOURAGED for any real use case.

pull_doc(document: Document) None[source]#

Pull a document from the server, overwriting the passed-in document

Parameters:

document – (Document) The document to overwrite with server content.

Returns:

None

push_doc(document: Document) Message[Any][source]#

Push a document to the server, overwriting any existing server-side doc.

Parameters:

document – (Document) A Document to push to the server

Returns:

The server reply

request_server_info() ServerInfo[source]#

Ask for information about the server.

Returns:

A dictionary of server attributes.

property connected: bool#

Whether we’ve connected the Websocket and have exchanged initial handshake messages.

property error_code: int | None#

If there was an error that caused a disconnect, this property holds the error code. None otherwise.

property error_detail: str#

If there was an error that caused a disconnect, this property holds the error detail. Empty string otherwise.

property error_reason: ErrorReason | None#

The reason of the connection loss encoded as a DISCONNECTED.ErrorReason enum value

property io_loop: IOLoop#

The Tornado IOLoop this connection is using.

property url: str#

The URL of the websocket this Connection is to.